WeChat Project Manager
WeChat
A full-stack collaboration system built for teams working inside WeChat, combining a Mini Program frontend with a Node.js and TypeScript backend for project execution, document workflows, and time logging.
- Role-based permissions for owners, members, viewers, and admins across project and stage workflows
- Document upload, version history, metadata editing, time logging, and audit trails for key changes
- Express, Prisma, MySQL, Docker Compose, Nginx, and VPS deployment support behind authenticated APIs
Reverse Engineering Research
Security Research
A technical research project focused on understanding how selected regional payment apps and utility-style Android apps structure their interfaces, native-layer logic, and encrypted data flows. The work is presented as security research and technical analysis, centered on architecture understanding, native behavior, and encrypted data processing patterns.
- Analyzed how selected app interfaces are generated, rendered, and protected across runtime and static layers
- Investigated native C/C++ encryption and data-transformation paths with Frida, IDA/Ghidra, and dynamic testing on real devices
- Mapped request parameters, local processing logic, and security-related data flows into structured documentation and technical reporting
Personal Account Manager
KMP
A Kotlin Multiplatform personal account manager built for Android, iOS, and Desktop. It is a local-first account vault focused on organizing multiple identities under different platforms, viewing relationships between linked accounts, and securely storing sensitive information with shared encrypted models and shared Compose Multiplatform UI.
- Built shared business logic, encrypted vault models, and shared Compose Multiplatform UI across Android, iOS, and Desktop
- Supported platforms, accounts, linked accounts, configurable display fields, and field-level encryption for account ID, phone, email, and password
- Kept the product direction local-first and lightweight, emphasizing structured data and low-friction account editing instead of a heavy password-manager flow
UnoShare
KMP
A cross-platform UNO-style card game built with Kotlin Multiplatform and Compose Multiplatform. The current product is a local single-player experience against AI, with shared core gameplay logic and most UI across Android, iOS, and desktop.
- Implemented a modular session layer, rule engine, and AI-driven local session flow
- Added localization resources, persistent player profile/history, platform-specific audio bridges, and Firebase/Firestore event tracking
- Separated the session contract from the local implementation so future remote multiplayer can be added cleanly
SayBridge
Client project
A multi-part client project covering H5, admin web, backend, and mobile, showing how product responsibilities get split across several interfaces and services during delivery.
- Covers multiple product surfaces instead of a single isolated app
- Useful reference for coordinating frontend, backend, and mobile concerns
- Represents system structure, delivery scope, and product-level integration work
Hill Todo
KMP
Hill Todo is a Kotlin Multiplatform personal task app for Android, iOS, and Desktop. It is designed as a calm, local-first tool for individual daily use, with category-based task organization, quadrant-based priority review over the same normal-task dataset, a separate recurring-task system, and archive-based completion history.
- Built shared Compose Multiplatform UI with thin Android, iOS, and Desktop hosts, plus shared task models for normal tasks, recurring tasks, recurring logs, and archived tasks
- Kept category view and quadrant view as two representations of the same normal-task dataset, while recurring tasks remain structurally separate
- Designed V1 as offline and local-first, intentionally excluding accounts, cloud sync, reminders, calendar views, notes, templates, and team features
Remote Jobs Platform
Node.js
Full-stack job aggregation platform with Node.js, Fastify, and VPS deployment infrastructure.
- Node.js and Fastify backend
- PostgreSQL and Prisma data layer
- VPS deployment with Nginx and HTTPS
- Scheduled ingestion pipelines
Life-Tracker
KMP
A structured daily tracking system built with shared cross-platform core logic.
- Deterministic time tracking models
- Clean domain separation
- Reusable architecture
Focus-Timer
Completed
A minimalist productivity timer emphasizing structural clarity and domain isolation.
- Pure domain logic
- Compose Multiplatform UI
- Clean state modeling
Favourite Place
Android-first
Built a Kotlin Multiplatform product (Android, iOS, Desktop) with a modular architecture and map-based location workflows.
- Android-first baseline with map-based location picking and spot workflows
- Stable local persistence with backward-compatible data formats
- Reusable shared UI tokens and components across platforms
script-game
Toolbox
A personal utility repo made up of Python and shell scripts for desktop automation, OCR and screen-based helpers, simple game-related tools, file conversion, and network-service operations. It is iterative and practical rather than packaged as a single polished product.
- The strongest and most structured area is a V2Ray/Xray workflow for config generation, deployment, subscriptions, and user management
- Also includes lightweight monitoring, dashboard-style helpers, and operational checks
- Good example of turning repeated manual work into tools that are easier to reuse and extend
Northbound
Cocos Creator
An 8-chapter narrative adventure game prototype built with Cocos Creator 3.8.8 and TypeScript. It follows a young polar bear separated from home and uses scene art, route markers, ambient audio, and touch-driven story beats to keep the experience visual and interactive rather than text-heavy.
- Built a chapter-first runtime with authored route, interaction, climax, and transition flow across 8 story chapters
- Integrated generated scene art, encounter illustrations, bear action frames, ambient audio, save/load flow, and completion archive
- Added verification tooling for story coverage, playthrough, resume behavior, scene boot wiring, and preview readiness